We have an election in the UK soon and here are my flippant questions to ask of the candidates;


Suggest a situation that would cause you to use Trident?


What circumstance in a persons life need to come about for it to be appropriate that they are homeless?


Would you prefer a land-mine sales person to go to work or quit and claim JSA?


What obligation do you feel we have to the planet?


What current situation do you feel that as a nation we could respond to better being outside of Europe?

Congrautlations to Leo Leporte and the TWIT team on their tenth anniversary of This Week in Tech.

From the 2015 Paris–Roubaix

Don’t be silly on your bike around trains folks.

An excerpt of John Oliver interview with Edward Snowden where they discuss the need to shift away from the idea of passwords towards the idea of pass-phrases.

It surprising how many passwords requirements still encourage hard to remember short passwords, like ‘Gf65&$e’ while preventing people from using easy to remember hard to brute force longer pass-phrases, such as ‘youaskifilikefishfingers?idonot!’.

Hills and Sheep Carcassonne Expansion Review

Last night I had the opportunity to play Carcassonne including the Hills and Sheep expansion and now the almost ubiquitous River 2 starting expansion.

The Hills and Sheep expansions adds a number of interesting elements to the core Carcassonne game which are quite easy to understand and in my opinion help to balance out the scoring potential of features. Firstly the introduction of the vineyards helps to boost the scoring potential of Monk meeples but in a nice non overpowered way, more reward for completion of cloisters but no penalty for the lack of completion. The hill pieces have two effects firstly they provide a way of loosing tiles blindly which introduces a nice way of varying the playing titles available in any given game. Secondly they provide a means of resolving a tie between meeples within scoring features which introduces a nice extra element of game play.

The best of the expansion in my opinion though was the sheep game play, in which once a player has played the shepherd meeple they were able to add sheep to their flock when they expanded the shepherds field. This within our game unintentionally encouraged more ambitious road building as players found they could expand both the shepherds field and the thief’s at the same time scoring significant points. This gave added purpose to the typical straight road piece which in later game play can become a little boring to play.

Overall for experienced Carcassonne players the Hills and Sheep expansion offers a nice variation to the game which requires minimal explaining but does introduce new game winning strategies and hence would be recommend.

The Hills and Sheep expansions rules can be found online here.